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Appendix 14 Interview Record (Participant M)






                           Appendix 14 Interview Record

                                          (Participant M)





                 Date: 13:30 p.m.-13:45 p.m. December 1, 2018
                 Means: Nanyang Academy of Fine Arts
                 Answerer: Participant M, a student in Nanyang Academy of Fine Arts
                 Questioner: Huang Weijie


                 Huang: Nice to meet you, Noah. My name is Weijie Huang. I am doing my Ph.D. study on
                    intellectual property right in the Faculty of Law, University of Hong Kong. My Ph.D.
                    thesis is about UGC (User-Generated Content) and copyright. UGC refers to content
                    that created by amateurs rather than professional creators, such as fanfictions, parodies,
                    remixes, samplings, etc. UGC is fundamentally different from traditional copyrighted
                    works in many aspects, such as the non-economic incentives and collaborative
                    authorship. This brings significant challenges to copyright law. Since you are a student
                    majoring in arts, Briefly, I would like to discuss the inherent conflict between the
                    convenience of copying and exclusiveness of copyright. Since you are from Nanyang
                    Academy of Fine Arts, I guess you create UGCs quite often. Could I know something
                    about how you create UGCs and your attitudes toward copyright law through this
                    interview.
                 Participant M: Sure. No problem.


                 Huang: What is your major? What kind of work you create in your daily life? Works of fine
                    art, musical works, literary works, video works or any others?
                 Participant M: I major in dyeing art design. I normally make indoor soft equipment
                    collocation, product decoration and pattern design and sketch.
                 Huang: That must be very interesting. Could you briefly describe how you create, such as
                    how do you find the source material, what kinds of software you use and how long it
                    takes to create a work on average?
                 Participant M: Sure. First you need a focal idea and then you can think of multiple factors
                    associated with this focal point. And then you need to screen all the source material and
                    begin to create from different levels. Usually I will use the software of Photoshop, AI
                    and CAD. The time depends on case-by-case circumstance.

                 Huang: Do you remember in which year did you begin your journey of creation? Have you



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