Page 8 - 艺术设计教育创新研究
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第四章 艺术设计教育创新技术应用 ······················································75
第一节 数字化教学资源的应用 ······················································75
第二节 虚拟现实技术应用 ····························································84
第三节 区块链技术应用 ·······························································89
第四节 3D 打印技术应用 ·····························································95
第五章 工匠精神在艺术教育中的培养 ················································· 103
第一节 工匠精神的内涵与价值 ···················································· 103
第二节 工匠精神在设计教育中的传承 ··········································· 117
第三节 工匠精神在设计教育中的培养路径 ····································· 138
参考文献······················································································· 161

