Page 8 - 小学信息技术核心素养及教学
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第五章  小学信息技术教学模式探索 ······················································99

                 第一节  游戏化教学模式 ·······························································99
                 第二节  项目式学习模式 ····························································· 108

                 第三节  5E 教学模式 ·································································· 115

                 第四节  支架式教学模式 ····························································· 121
             第六章  小学生创客教育活动研究 ······················································· 129

                 第一节  创客教育的价值 ····························································· 129
                 第二节  创客教育中小学生逻辑思维能力的培养 ······························· 139

                 第三节  小学创客课程开发与实践研究 ··········································· 148
                 第四节  小学生创客素养评价指标体系的构建研究 ···························· 161

             参考文献······················································································· 169
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