Page 8 - 小学信息技术核心素养及教学
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第五章 小学信息技术教学模式探索 ······················································99
第一节 游戏化教学模式 ·······························································99
第二节 项目式学习模式 ····························································· 108
第三节 5E 教学模式 ·································································· 115
第四节 支架式教学模式 ····························································· 121
第六章 小学生创客教育活动研究 ······················································· 129
第一节 创客教育的价值 ····························································· 129
第二节 创客教育中小学生逻辑思维能力的培养 ······························· 139
第三节 小学创客课程开发与实践研究 ··········································· 148
第四节 小学生创客素养评价指标体系的构建研究 ···························· 161
参考文献······················································································· 169

